// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// mountTrain
public sealed class mountTrainTable : ITable
{
long ITable.Key => Id;
/// 功能id部位*1000+部位等级
public int Id { get; private set; }
/// 坐骑部位类型1=头部2=躯干3=尾部
public int Type { get; private set; }
/// 部位等级
public int Level { get; private set; }
/// 升级获得属性加成属性id,属性数值
public int[] LevelOwnAttr { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Type = reader.ReadInt();
Level = reader.ReadInt();
LevelOwnAttr = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Type);
writer.Write(Level);
writer.Write(LevelOwnAttr);
}
}
}