// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// mountStar
public sealed class mountStarTable : ITable
{
long ITable.Key => Id;
/// id100*坐骑id+星级
public int Id { get; private set; }
/// 坐骑id
public int MountId { get; private set; }
/// 星级
public int Star { get; private set; }
/// 升星道具道具id,升星所需数量
public int[] StarUpCost { get; private set; }
/// 升星获得属性加成属性id,属性数值
public int[] LevelOwnAttr { get; private set; }
/// 额外坐骑技能技能id
public int StarSkill { get; private set; }
/// 升星预览1=展示额外技能效果属性不配置=不展示
public int Preview { get; private set; } // c
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
MountId = reader.ReadInt();
Star = reader.ReadInt();
StarUpCost = reader.ReadEnumerable();
LevelOwnAttr = reader.ReadEnumerable();
StarSkill = reader.ReadInt();
Preview = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(MountId);
writer.Write(Star);
writer.Write(StarUpCost);
writer.Write(LevelOwnAttr);
writer.Write(StarSkill);
writer.Write(Preview);
}
}
}