// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// mountBase public sealed class mountBaseTable : ITable { long ITable.Key => Id; /// 坐骑ID30000+品质*100+序号 public int Id { get; private set; } /// 坐骑名称 public string Name { get; private set; } // c /// 1=普通2=高级 public int Type { get; private set; } /// 坐骑立绘 public string Picture { get; private set; } // c /// 坐骑待机 public string Spine { get; private set; } // c /// 坐骑头像 public string Icon { get; private set; } // c /// 品质 public int Quality { get; private set; } // c /// 坐骑解锁道具id,道具数量 public int[] Unlock { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); Type = reader.ReadInt(); Picture = reader.ReadString(); Spine = reader.ReadString(); Icon = reader.ReadString(); Quality = reader.ReadInt(); Unlock = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(Type); writer.Write(Picture); writer.Write(Spine); writer.Write(Icon); writer.Write(Quality); writer.Write(Unlock); } } }