// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// mission_ygzc
public sealed class mission_ygzcTable : ITable
{
long ITable.Key => Id;
/// 功能id
public int Id { get; private set; }
/// 副本名称
public string Name { get; private set; }
/// 副本怪物怪物id+怪物数量
public int[] Monsterid { get; private set; }
/// 推荐战斗力
public int Suggest { get; private set; }
/// 副本可容量下队伍
public int Team { get; private set; }
/// 副本奖励
public int[] Reward { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Name = reader.ReadString();
Monsterid = reader.ReadEnumerable();
Suggest = reader.ReadInt();
Team = reader.ReadInt();
Reward = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Name);
writer.Write(Monsterid);
writer.Write(Suggest);
writer.Write(Team);
writer.Write(Reward);
}
}
}