// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// mission_ygzc public sealed class mission_ygzcTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 副本名称 public string Name { get; private set; } /// 副本怪物怪物id+怪物数量 public int[] Monsterid { get; private set; } /// 推荐战斗力 public int Suggest { get; private set; } /// 副本可容量下队伍 public int Team { get; private set; } /// 副本奖励 public int[] Reward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); Monsterid = reader.ReadEnumerable(); Suggest = reader.ReadInt(); Team = reader.ReadInt(); Reward = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(Monsterid); writer.Write(Suggest); writer.Write(Team); writer.Write(Reward); } } }