// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// guildTask
public sealed class guildTaskTable : ITable
{
long ITable.Key => Id;
/// 功能idid*1000+任务等级*100+圣兵品质*10
public int Id { get; private set; }
/// 任务名称
public string Name { get; private set; }
/// 任务等级
public int Level { get; private set; }
/// 任务奖励道具id+数量
public int[] TaskReward { get; private set; }
/// 派遣圣兵数量
public int Number { get; private set; }
/// 派遣圣兵品质2:绿3:蓝4:紫6:橙7:红9:彩11:鎏金12:炫彩
public int Quality { get; private set; }
/// 派遣奖励道具id+数量
public int[] Reward2 { get; private set; }
/// 任务完成时间毫秒
public int Time { get; private set; }
/// 接取任务权重
public int Odds { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Name = reader.ReadString();
Level = reader.ReadInt();
TaskReward = reader.ReadEnumerable();
Number = reader.ReadInt();
Quality = reader.ReadInt();
Reward2 = reader.ReadEnumerable();
Time = reader.ReadInt();
Odds = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Name);
writer.Write(Level);
writer.Write(TaskReward);
writer.Write(Number);
writer.Write(Quality);
writer.Write(Reward2);
writer.Write(Time);
writer.Write(Odds);
}
}
}