// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// guild public sealed class guildTable : ITable { long ITable.Key => Id; /// 公会功能ID public int Id { get; private set; } /// 功能名称 public string Name { get; private set; } /// 建筑立绘 public string Picture { get; private set; } /// 解锁条件角色等级+开服天数 public int[] Unlock { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); Picture = reader.ReadString(); Unlock = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(Picture); writer.Write(Unlock); } } }