// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// guildPost public sealed class guildPostTable : ITable { long ITable.Key => Level; /// 贡献等级 public int Level { get; private set; } /// 贡献经验 public int Exp { get; private set; } /// 升级贡献等级奖励道具id+数量 public int[] Reward { get; private set; } /// 每日领取贡献等级奖励道具id+数量 public int[] DayReward { get; private set; } /// 可接取任务贡献等级公会任务di+概率权重 public int[] TaskPost { get; private set; } void ISerializable.Deserialize(IReader reader) { Level = reader.ReadInt(); Exp = reader.ReadInt(); Reward = reader.ReadEnumerable(); DayReward = reader.ReadEnumerable(); TaskPost = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Level); writer.Write(Exp); writer.Write(Reward); writer.Write(DayReward); writer.Write(TaskPost); } } }