// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// guildMonster public sealed class guildMonsterTable : ITable { long ITable.Key => Id; /// 功能ID1000*100+血量层数*10 public int Id { get; private set; } /// 怪物id public int MonsterId { get; private set; } /// 血量重数 public int Hp { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); MonsterId = reader.ReadInt(); Hp = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(MonsterId); writer.Write(Hp); } } }