// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// fishingPier public sealed class fishingPierTable : ITable { long ITable.Key => Id; /// id public int Id { get; private set; } /// 每日免费渔网初始数量 public int Quantity { get; private set; } /// 加速道具(小)初始数量 public int Quantity2 { get; private set; } /// 加速道具(小)回复时间时间(S),回复道具数量 public int[] PropCd { get; private set; } /// 加速道具(小)加速时间S public int Expedite { get; private set; } /// 加速道具(大)加速时间S public int Expedite2 { get; private set; } /// 偷取鱼货时间S public int ThiefCd { get; private set; } /// 偷取鱼货数量1=免费渔船,2=普通渔船,3=高级渔船渔船类型,偷取数量 public int[] ThiefQuantity { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Quantity = reader.ReadInt(); Quantity2 = reader.ReadInt(); PropCd = reader.ReadEnumerable(); Expedite = reader.ReadInt(); Expedite2 = reader.ReadInt(); ThiefCd = reader.ReadInt(); ThiefQuantity = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Quantity); writer.Write(Quantity2); writer.Write(PropCd); writer.Write(Expedite); writer.Write(Expedite2); writer.Write(ThiefCd); writer.Write(ThiefQuantity); } } }