// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// fishingPierReward public sealed class fishingPierRewardTable : ITable { long ITable.Key => Id; /// 捕鱼id public int Id { get; private set; } /// 渔网名字 public string Name { get; private set; } /// 捕鱼时长(s) public int RewardCd { get; private set; } /// 捕鱼奖励(道具id,道具数量) public int[] Reward { get; private set; } /// 捕鱼中状态 public string Immaturity { get; private set; } /// 捕鱼完状态 public string Status { get; private set; } /// 额外收获额外收获概率,额外收获数量 public int[] Mature { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadString(); RewardCd = reader.ReadInt(); Reward = reader.ReadEnumerable(); Immaturity = reader.ReadString(); Status = reader.ReadString(); Mature = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(RewardCd); writer.Write(Reward); writer.Write(Immaturity); writer.Write(Status); writer.Write(Mature); } } }