// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// artifactStar public sealed class artifactStarTable : ITable { long ITable.Key => Id; /// id10000*秘宝id+等级 public int Id { get; private set; } /// 秘宝id public int Mbid { get; private set; } /// 等级 public int Level { get; private set; } /// 升星道具道具id,升星所需数量 public int[] StarUpCost { get; private set; } /// 升星获得属性加成(拥有效果)属性id,属性数值 public int[] LevelOwnAttr { get; private set; } /// 额外秘宝技能(穿戴效果)技能id public int StarSkill { get; private set; } /// 升星预览1=展示额外技能效果属性不配置=不展示 public int Preview { get; private set; } // c void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Mbid = reader.ReadInt(); Level = reader.ReadInt(); StarUpCost = reader.ReadEnumerable(); LevelOwnAttr = reader.ReadEnumerable(); StarSkill = reader.ReadInt(); Preview = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Mbid); writer.Write(Level); writer.Write(StarUpCost); writer.Write(LevelOwnAttr); writer.Write(StarSkill); writer.Write(Preview); } } }