// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// I18nDatabase public sealed class I18nDatabaseTable : ITable { long ITable.Key => Id; /// 编号 public int Id { get; private set; } /// 关键字 public string Key { get; private set; } /// 简体中文 public string Zh_cn { get; private set; } /// 英文 public string Us { get; private set; } /// 韩文 public string Kr { get; private set; } /// 繁体中文 public string Zh_tw { get; private set; } /// 日语 public string Jp { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Key = reader.ReadString(); Zh_cn = reader.ReadString(); Us = reader.ReadString(); Kr = reader.ReadString(); Zh_tw = reader.ReadString(); Jp = reader.ReadString(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Key); writer.Write(Zh_cn); writer.Write(Us); writer.Write(Kr); writer.Write(Zh_tw); writer.Write(Jp); } } }