// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// FunctionUnlock
public sealed class FunctionUnlockTable : ITable
{
long ITable.Key => Id;
/// 功能ID
public int Id { get; private set; }
/// 枚举名
public string EnumName { get; private set; } // c
/// 功能名称
public string Name { get; private set; } // c
/// 开启类型"1=关卡ID2=角色等级3=开服天数4=转职次数5=任务"
public int Type { get; private set; }
/// 开启参数
public int Param { get; private set; }
/// 错误提示
public string Tip { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
EnumName = reader.ReadString();
Name = reader.ReadString();
Type = reader.ReadInt();
Param = reader.ReadInt();
Tip = reader.ReadString();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(EnumName);
writer.Write(Name);
writer.Write(Type);
writer.Write(Param);
writer.Write(Tip);
}
}
}