using FL.Nodes.Summon; using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public static partial class NodeKeys { private static NodeKey _Summon; public static NodeKey Summon => _Summon ??= new NodeKey("Summon", (uint)NodeGroupDefine.Launch, typeof(SummonNode)); } public class SummonNode : Node { protected override void OnDispose() { } protected override void OnInited() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new UIComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }