using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class MailListPushCtrl : MsgController { protected override void OnProcess(MailListPush message, object context) { for (int i = 0; i < message.mail_list.Count; i++) { //int mailId = message.mail_list[i].id; MailData.Instance.mailInfo[message.mail_list[i].id] = message.mail_list[i]; } } } }