using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActMingwenJibanPushCtrl : MsgController { protected override void OnProcess(ActMingwenJibanPush message, object context) { foreach (var id in message.jiban) { EpigraphData.Instance.SetJibanActiveState(id.jbId, id.level); } } } }