using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActCallShengbingPushCtrl : MsgController { protected override void OnProcess(ActCallShengbingPush message, object context) { var sb = SummonData.Instance.SbInfo; sb.Exp = message.shengbing.exp; sb.Level = message.shengbing.level; sb.Share = message.shengbing.share; sb.Kind11 = message.shengbing.kind11; sb.Baodi = message.shengbing.baodi; sb.FreeNum = message.shengbing.free; } } }