using FL.Battle.Components;
using FL.Battle.Components.AI;
using UnityEngine;
using XGame.Framework.Map;
using XGame.Framework.ObjectCollection;
namespace FL.Map
{
///
/// 陷阱实例
///
public class TrapEntityView : SimpleEntityView, IVfxContext, ITrapAIContext
{
public VfxComponent Vfx => GetComponent();
public TrapAI AI => GetComponent();
#region IVfxContext
Transform IVfxContext.WorldTr => null;
Transform IVfxContext.CenterTr => VM.Tr;
Transform IVfxContext.CastTr => VM.Tr;
#endregion
GameObject ITrapAIContext.ParticleRoot => VM.ParticleRoot;
}
public class TrapEntityVM : EntityViewModel
{
public GameObject ParticleRoot { get; private set; }
protected override void OnInit(IObjectCollector collector)
{
ParticleRoot = collector.GetGameObject("ParticleRoot");
}
}
}