/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerDetailsAttributeVM : FguiViewModel
{
public CommonBackGroundNestedView Background { get; private set; }
public PlayerAttributeListView BaseAttributeList { get; private set; }
public PlayerAttributeListView BattleAttributeList { get; private set; }
public PlayerAttributeListView BattleResistanceAttrList { get; private set; }
public PlayerSpecialAttributeListView SpecialAttributeList { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Background = adapter.CreateNested(new FguiNested(panel.GetChild("Background").asCom), true);
AddChild(Background);
BaseAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("BaseAttributeList").asCom), true);
AddChild(BaseAttributeList);
BattleAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("BattleAttributeList").asCom), true);
AddChild(BattleAttributeList);
BattleResistanceAttrList = adapter.CreateNested(new FguiNested(panel.GetChild("BattleResistanceAttrList").asCom), true);
AddChild(BattleResistanceAttrList);
SpecialAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttributeList").asCom), true);
AddChild(SpecialAttributeList);
}
}
}