/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerDetailsAttributeVM : FguiViewModel { public CommonBackGroundNestedView Background { get; private set; } public PlayerAttributeListView BaseAttributeList { get; private set; } public PlayerAttributeListView BattleAttributeList { get; private set; } public PlayerAttributeListView BattleResistanceAttrList { get; private set; } public PlayerSpecialAttributeListView SpecialAttributeList { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Background = adapter.CreateNested(new FguiNested(panel.GetChild("Background").asCom), true); AddChild(Background); BaseAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("BaseAttributeList").asCom), true); AddChild(BaseAttributeList); BattleAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("BattleAttributeList").asCom), true); AddChild(BattleAttributeList); BattleResistanceAttrList = adapter.CreateNested(new FguiNested(panel.GetChild("BattleResistanceAttrList").asCom), true); AddChild(BattleResistanceAttrList); SpecialAttributeList = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttributeList").asCom), true); AddChild(SpecialAttributeList); } } }