using XGame.Database;
using XGame.Framework.Data;
namespace FL.Data
{
///
/// 主线关卡/副本数据
///
public class PveData : DataSingleton
{
#region 主线关卡
///
/// 当前章节id
///
public int chapterId = 10010101;
///
/// 服务端下发的最近通关的章节id,新账号记录是零
///
public int pveId;
///
/// 每场pve战斗唯一标识
///
public string fightKey;
///
/// 挂机奖励 最后一次结算时间
/// 毫秒
///
public long lastTime;
///
/// 挂机奖励 已结算时长
/// 毫秒
///
public int overTime;
///
/// 今日加速次数
/// 为零表示今日未加速
///
public int speedupTimes;
public string MapAssetName
{
get
{
var chapter = ChapterTableRepo.Get(chapterId);
var map = MapTableRepo.Get(chapter.Map);
return map.AssetName;
}
}
#endregion
}
}