//using XGame.Editor.Asset.Processor; //using UnityEditor; //using UnityEngine; //using XGame.Editor.Asset; //namespace FL.Editor.Imports //{ // public class XAssetPostprocessor : AssetPostprocessor // { // private const string asset_res = "Assets/Res/"; // public static void OnPostprocessAllAssets(string[] importedAsset, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) // { // } // void OnPreprocessTexture() // { // var textureImporter = (TextureImporter)assetImporter; // if (AssetsConfig.ImportHandle.TryApplyTextureImporter(assetPath, textureImporter)) // { // return; // } // } // void OnPostprocessTexture(Texture2D texture) // { // } // void OnPreprocessModel() // { // var modelImporter = (ModelImporter)assetImporter; // if (AssetsConfig.ImportHandle.TryApplyModelImporter(assetPath, modelImporter)) // { // } // } // void OnPostprocessModel(GameObject model) // { // } // } //}