//
// Input: chat_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=100201
public sealed partial class ChatSendRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100201;
public void Clear()
{
}
/// 渠道类型(1合服2跨服3世家)
public int hdcid;
/// 聊天类型1默认
public int type;
/// 语句
public string str;
}
/// id=100201
public sealed partial class ChatSendResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100201;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100202
public sealed partial class ChatHistoryRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100202;
public void Clear()
{
}
/// 渠道类型(1合服2跨服3世家)
public int hdcid;
/// 最小的聊天ID
public int lastId;
}
/// id=100202
public sealed partial class ChatHistoryResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100202;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}