// // Input: chat_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=100201 public sealed partial class ChatSendRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100201; public void Clear() { } /// 渠道类型(1合服2跨服3世家) public int hdcid; /// 聊天类型1默认 public int type; /// 语句 public string str; } /// id=100201 public sealed partial class ChatSendResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100201; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100202 public sealed partial class ChatHistoryRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100202; public void Clear() { } /// 渠道类型(1合服2跨服3世家) public int hdcid; /// 最小的聊天ID public int lastId; } /// id=100202 public sealed partial class ChatHistoryResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100202; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }