//
// Input: act_call.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203900
public sealed partial class ActCallPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203900;
public void Clear()
{
}
/// undefined
public ActCallDetail shengbing;
/// undefined
public ActCallDetail mingwen;
}
/// id=203901
public sealed partial class ActCallMingwenPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203901;
public void Clear()
{
}
public ActCallDetail mingwen;
}
/// id=203902
public sealed partial class ActCallShengbingPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203902;
public void Clear()
{
}
public ActCallDetail shengbing;
}
}