// // Input: act_call.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203900 public sealed partial class ActCallPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203900; public void Clear() { } /// undefined public ActCallDetail shengbing; /// undefined public ActCallDetail mingwen; } /// id=203901 public sealed partial class ActCallMingwenPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203901; public void Clear() { } public ActCallDetail mingwen; } /// id=203902 public sealed partial class ActCallShengbingPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203902; public void Clear() { } public ActCallDetail shengbing; } }