// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// tiaozhan public sealed class tiaozhanTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 挑战类型1=三星通关2=组队通关3=单人通关 public int Type { get; private set; } /// 挑战条件多少秒内通关 public int Time { get; private set; } /// 挑战任务名称 public string Name { get; private set; } /// 挑战任务描述 public string Desc { get; private set; } /// 关联副本id public int Copysktlid { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Type = reader.ReadInt(); Time = reader.ReadInt(); Name = reader.ReadString(); Desc = reader.ReadString(); Copysktlid = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Type); writer.Write(Time); writer.Write(Name); writer.Write(Desc); writer.Write(Copysktlid); } } }