// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// mission_lwt public sealed class mission_lwtTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 龙王塔层数 public int Floor { get; private set; } /// 塔楼怪物怪物id+怪物数量 public int[] Monsterid { get; private set; } /// 推荐战斗力 public int Suggest { get; private set; } /// 塔楼奖励 public int[] Reward { get; private set; } /// 秒杀战力 public int KillPower { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Floor = reader.ReadInt(); Monsterid = reader.ReadEnumerable(); Suggest = reader.ReadInt(); Reward = reader.ReadEnumerable(); KillPower = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Floor); writer.Write(Monsterid); writer.Write(Suggest); writer.Write(Reward); writer.Write(KillPower); } } }