// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// mission_lwt
public sealed class mission_lwtTable : ITable
{
long ITable.Key => Id;
/// 功能id
public int Id { get; private set; }
/// 龙王塔层数
public int Floor { get; private set; }
/// 塔楼怪物怪物id+怪物数量
public int[] Monsterid { get; private set; }
/// 推荐战斗力
public int Suggest { get; private set; }
/// 塔楼奖励
public int[] Reward { get; private set; }
/// 秒杀战力
public int KillPower { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Floor = reader.ReadInt();
Monsterid = reader.ReadEnumerable();
Suggest = reader.ReadInt();
Reward = reader.ReadEnumerable();
KillPower = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Floor);
writer.Write(Monsterid);
writer.Write(Suggest);
writer.Write(Reward);
writer.Write(KillPower);
}
}
}