// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// artifactYuansu
public sealed class artifactYuansuTable : ITable
{
long ITable.Key => Id;
/// id1000*元素类型+品质*100+1
public int Id { get; private set; }
/// 元素核心类型1=火2=雷3=冰4=毒5=风
public int Type { get; private set; }
/// 元素核心品质类型1=白2=绿3=蓝4=紫5=橙6=红
public int Quality { get; private set; }
/// 元素核心名称
public string Name { get; private set; }
/// 秘宝元素佩戴属性(穿戴效果)(属性id+数值)
public int[] Wear_attr { get; private set; }
/// 部位(1=槽位1,2=槽位2,3=槽位3,4=槽位4,5=槽位5)
public int Trunk { get; private set; }
/// 立绘
public string Picture { get; private set; }
/// 元素解锁道具id+道具数量
public int[] Unlock { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Type = reader.ReadInt();
Quality = reader.ReadInt();
Name = reader.ReadString();
Wear_attr = reader.ReadEnumerable();
Trunk = reader.ReadInt();
Picture = reader.ReadString();
Unlock = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Type);
writer.Write(Quality);
writer.Write(Name);
writer.Write(Wear_attr);
writer.Write(Trunk);
writer.Write(Picture);
writer.Write(Unlock);
}
}
}