// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// artifactFumo public sealed class artifactFumoTable : ITable { long ITable.Key => Id; /// 序号ID元素核心id*10000+核心等级 public int Id { get; private set; } /// 元素核心id public int Ysid { get; private set; } /// 元素核心等级 public int Level { get; private set; } // sc /// 升级消耗元素核心ID,升级元素核心所消耗数量 public int[] StarUpCost { get; private set; } // sc /// 秘宝元素核心属性(拥有效果)属性名称1,属性值 public int[] StarOwnAttr { get; private set; } // sc void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Ysid = reader.ReadInt(); Level = reader.ReadInt(); StarUpCost = reader.ReadEnumerable(); StarOwnAttr = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Ysid); writer.Write(Level); writer.Write(StarUpCost); writer.Write(StarOwnAttr); } } }