// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// arena_phb
public sealed class arena_phbTable : ITable
{
long ITable.Key => Id;
/// 功能ID
public int Id { get; private set; }
/// 1=日榜2=周榜
public int Type { get; private set; }
/// 排名
public string Ranking { get; private set; }
/// 奖励(道具id+道具数量)
public int[] Reward { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Type = reader.ReadInt();
Ranking = reader.ReadString();
Reward = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Type);
writer.Write(Ranking);
writer.Write(Reward);
}
}
}