// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// Drop public sealed class DropTable : ITable { long ITable.Key => Id; /// id public int Id { get; private set; } /// 类型1:根据组内的权重随机掉落1个 public int Type { get; private set; } /// 掉落数组[物品ID,数量,权重……] public int[] Group { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Type = reader.ReadInt(); Group = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Type); writer.Write(Group); } } }