// Generate By EToy // Don't Edit It!! using XGame.Framework.Serialization; namespace XGame.Database { /// /// 道具列表 /// public sealed class Items : ISerializable { public int Kind { get; private set; } public int Id { get; private set; } public int Count { get; private set; } void ISerializable.Deserialize(IReader reader) { Kind = reader.ReadInt(); Id = reader.ReadInt(); Count = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Kind); writer.Write(Id); writer.Write(Count); } } }