using System; using XGame.Framework.Interfaces; namespace XGame.Framework.UI { /// /// UI对象的管理接口 /// 管理UIPanel,UIController,UIViewModel等 /// public interface IUIView : IUpdate, ILateUpdate { /// /// Panel实例 /// IUIPanel Panel { get; } /// /// 激活状态 /// bool Active { get; } /// /// 激活 /// void Enable(object intent = null); /// /// 隐藏 /// void Disable(); } /// /// UIView适配器 /// public interface IUIViewAdapter { /// /// Context对应的UIKey /// 业务不要赋值 /// public UIKey Key { set; } /// /// UIView的UIControllerGroup对象 /// public IUIControllerGroup CtrlGroup { get; set; } /// /// 构建NestedView /// /// /// /// 是否是静态的(其他预制的子节点) /// TNestedView CreateNested(IUINested nested, bool isStatic) where TNestedView : class, INestedView; /// /// 构建NestedView /// /// TNestedView : class, INestedView /// /// 是否是静态的(其他预制的子节点) /// INestedView CreateNested(Type nestedViewType, IUINested nested, bool isStatic); } }