using UnityEngine;
namespace XGame.Framework.UI
{
///
/// UI嵌套预制的接口
///
public interface IUINested
{
Transform Tr { get; }
///
/// GO自身节点是否显示
///
bool IsActiveSelf { get; }
///
/// GO在场景中是否显示
///
bool IsActiveInHierarchy { get; }
void SetActive(bool isActive);
}
}