namespace XGame.Framework.Quality { public enum XQualityLevel { UnKnow = -1, Low = 0, // 与unity的QualitySettings对应 Medium = 1, High = 2, UltraHD = 3, //超高清 } public static class QualityLevelExt { /// /// 判断一个QualityLevel是否可以使用LOD /// /// /// public static bool IsLodQuality(this XQualityLevel quality) { return quality == XQualityLevel.High || quality == XQualityLevel.Low || quality == XQualityLevel.UltraHD; } public static int ShaderLodLevel(this XQualityLevel level) { switch (level) { case XQualityLevel.Low: return 1000; case XQualityLevel.Medium: return 2000; default: return int.MaxValue; } } } }