using UnityEngine;
using XGame.Framework.ObjectCollection;
namespace XGame.Framework.Map
{
[DisallowMultipleComponent]
[AddComponentMenu("XGame/Map/EntityBehaviour")]
public class EntityBehaviour : MonoBehaviour
{
///
/// 序列化器
///
[SerializeField]
private ObjectCollector _collector = new ObjectCollector();
///
/// 序列化器
///
public IObjectCollector Collector => _collector;
}
}