namespace XGame.Framework.Asset
{
public interface IAssetBundleManifest
{
string[] GetDependenciesByBundleName(string assetBundleName);
///
/// 获取bundle的偏移值
///
///
///
uint GetBundleOffest(string assetBundleName);
string GetBundleNameByAssetName(string assetName);
}
}