using System.Collections; namespace XGame.Framework.Serialization { public interface IWriter { void Write(bool value); void Write(sbyte value); void Write(byte value); void Write(short value); void Write(ushort value); void Write(int value); void Write(uint value); void Write(long value); void Write(ulong value); void Write(float value); void Write(double value); void Write(char value); void Write(string value); void Write(byte[] value); void Write(ISerializable data); void Write(IEnumerable enumerable); } }