namespace XGame.Editor.Build { interface IBuildCommand { //void Start(); //void Completed(BuildErrorCode code); } /// /// Cmd同步执行接口 /// interface ICommandExecuter { /// /// 执行成功返回BuildErrorCode.CmdCompleted /// 失败则自行新增BuildErrorCode /// /// BuildErrorCode Execute(); } /// /// Cmd异步执行接口 /// interface ICommandExecuterAsync { /// /// 结束需要主动调用Completed /// void Execute(); } }