namespace XGame.Editor.Build { /// /// Build命令优先级, 越小越早 /// internal enum BuildCommandPriority : uint { #region 平台及项目等基础设置 SwitchPlatform = 0, SetPlayerSettings, SetScriptingDefine, #endregion #region Addressable及Assetbundle /// /// AB打包前的准备工作 /// 预留给项目自定义Command /// PreAssetbundle = 100, PackSpriteAtlas, BuildAssetBundle, SerializeConfigs, /// /// AB打包完回调 /// 预留给项目自定义Command /// PostAssetbundle, #endregion BuildHybridclr = 200, #region 分包、文件替换、拷贝等 /// /// ExtAssets处理前的准备工作 /// 预留给项目自定义Command /// PreExtAssets = 300, I18NPlotHashKey = 400, //AlphaChannelSeparate, ExportAssets = 500, /// /// ExtAssets处理完回调 /// 预留给项目自定义Command /// PostExtAssets, #endregion #region BuildPlayer BuildPlayer = 1000, BuildPostProcessor, EncryptGlobalMetadata, #endregion } }