/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerTransferSucessPanelVM : FguiViewModel { public Controller Ctrl { get; private set; } public GLoader3D JobSpine { get; private set; } public GTextField JobName { get; private set; } public PlayerAdvacnceSkilNestedView AdvanceSkillItem { get; private set; } public PlayerAdvacnceSkilNestedView AdvancePassiveSkillItem { get; private set; } public GButton ActiveSkillBtn { get; private set; } public GButton PassiveSkillBtn { get; private set; } public GButton BackBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Ctrl = panel.GetController("Ctrl"); JobSpine = panel.GetChild("JobSpine") as GLoader3D; JobName = panel.GetChild("JobName") as GTextField; AdvanceSkillItem = adapter.CreateNested(new FguiNested(panel.GetChild("AdvanceSkillItem").asCom), true); AddChild(AdvanceSkillItem); AdvancePassiveSkillItem = adapter.CreateNested(new FguiNested(panel.GetChild("AdvancePassiveSkillItem").asCom), true); AddChild(AdvancePassiveSkillItem); ActiveSkillBtn = panel.GetChild("ActiveSkillBtn") as GButton; PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton; BackBtn = panel.GetChild("BackBtn") as GButton; } } }