/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerTransferSucessPanelVM : FguiViewModel
{
public Controller Ctrl { get; private set; }
public GLoader3D JobSpine { get; private set; }
public GTextField JobName { get; private set; }
public PlayerAdvacnceSkilNestedView AdvanceSkillItem { get; private set; }
public PlayerAdvacnceSkilNestedView AdvancePassiveSkillItem { get; private set; }
public GButton ActiveSkillBtn { get; private set; }
public GButton PassiveSkillBtn { get; private set; }
public GButton BackBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Ctrl = panel.GetController("Ctrl");
JobSpine = panel.GetChild("JobSpine") as GLoader3D;
JobName = panel.GetChild("JobName") as GTextField;
AdvanceSkillItem = adapter.CreateNested(new FguiNested(panel.GetChild("AdvanceSkillItem").asCom), true);
AddChild(AdvanceSkillItem);
AdvancePassiveSkillItem = adapter.CreateNested(new FguiNested(panel.GetChild("AdvancePassiveSkillItem").asCom), true);
AddChild(AdvancePassiveSkillItem);
ActiveSkillBtn = panel.GetChild("ActiveSkillBtn") as GButton;
PassiveSkillBtn = panel.GetChild("PassiveSkillBtn") as GButton;
BackBtn = panel.GetChild("BackBtn") as GButton;
}
}
}