/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerTransferPanelVM : FguiViewModel { public Controller JobCtrl { get; private set; } public Controller JobMenuCtrl { get; private set; } public Controller NoviceCtrl { get; private set; } public GList JobList { get; private set; } public GButton TransferBtn { get; private set; } public GTextField TipLabel { get; private set; } public GTextField AwakeTipsLabel { get; private set; } public GButton SoldierBtn { get; private set; } public GButton ScoutsBtn { get; private set; } public GButton MagicBtn { get; private set; } public GButton BackBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { JobCtrl = panel.GetController("JobCtrl"); JobMenuCtrl = panel.GetController("JobMenuCtrl"); NoviceCtrl = panel.GetController("NoviceCtrl"); JobList = panel.GetChild("JobList") as GList; JobList.Init(typeof(PlayerTransferListItemView), adapter.CreateListItem); TransferBtn = panel.GetChild("TransferBtn") as GButton; TipLabel = panel.GetChild("TipLabel") as GTextField; AwakeTipsLabel = panel.GetChild("AwakeTipsLabel") as GTextField; SoldierBtn = panel.GetChild("SoldierBtn") as GButton; ScoutsBtn = panel.GetChild("ScoutsBtn") as GButton; MagicBtn = panel.GetChild("MagicBtn") as GButton; BackBtn = panel.GetChild("BackBtn") as GButton; } } }