/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
public struct SkillInfoParam
{
public bool bShowRightBubble; // 是否显示右侧气泡类型
public SkillTable skillInfo;
}
///
/// UI逻辑处理类
///
///
public partial class PlayerSkillInfoNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
if (intent is SkillInfoParam)
{
ShowSkillInfo((SkillInfoParam)intent);
}
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void OnTouchEnd(EventContext context)
{
}
private void RemoveUIListenres()
{
}
#endregion
///
/// 显示技能弹窗信息UI
///
///
///
public void ShowSkillInfo(SkillInfoParam data)
{
SkillTable skillInfo = data.skillInfo;
if (skillInfo != null)
{
VM.SkillIcon.icon = skillInfo.Icon;
VM.SkillNameLabel.text = skillInfo.Name;
VM.SkillDescLabel.text = skillInfo.Desc;
int bubbleType = 0;
if (skillInfo.ModalityType == 1) // 主动技能
{
VM.SkillCdLabel.text = (skillInfo.RestTime * 0.001f).ToString("F1");
}
else
{
bubbleType = 1;
}
VM.BubbleCtrl.selectedIndex = data.bShowRightBubble ? 2 : bubbleType;
}
}
}
}