/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerPreviewItemNestedVM : FguiViewModel { public Controller UpperCtrl { get; private set; } public Controller LowerCtrl { get; private set; } public Controller JobCtrl { get; private set; } public GLoader Lv30_icon { get; private set; } public GLoader Lv30_1_icon { get; private set; } public GLoader Lv30_1_2_icon { get; private set; } public GLoader Lv30_2_icon { get; private set; } public GLoader Lv30_2_2_icon { get; private set; } public GLoader Lv60_1_icon { get; private set; } public GLoader Lv60_2_icon { get; private set; } public GLoader Lv80_1_icon { get; private set; } public GLoader Lv80_2_icon { get; private set; } public GLoader Lv100_1_icon { get; private set; } public GLoader Lv100_2_icon { get; private set; } public PlayerJobPreviewItemNestedView JobLv30 { get; private set; } public PlayerJobPreviewItemNestedView JobLv60_1 { get; private set; } public PlayerJobPreviewItemNestedView JobLv60_2 { get; private set; } public PlayerJobPreviewItemNestedView JobLv80_1 { get; private set; } public PlayerJobPreviewItemNestedView JobLv80_2 { get; private set; } public PlayerJobPreviewItemNestedView JobLv100_1 { get; private set; } public PlayerJobPreviewItemNestedView JobLv100_2 { get; private set; } public PlayerJobPreviewItemNestedView JobLv120_1 { get; private set; } public PlayerJobPreviewItemNestedView JobLv120_2 { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { UpperCtrl = panel.GetController("UpperCtrl"); LowerCtrl = panel.GetController("LowerCtrl"); JobCtrl = panel.GetController("JobCtrl"); Lv30_icon = panel.GetChild("Lv30_icon") as GLoader; Lv30_1_icon = panel.GetChild("Lv30_1_icon") as GLoader; Lv30_1_2_icon = panel.GetChild("Lv30_1_2_icon") as GLoader; Lv30_2_icon = panel.GetChild("Lv30_2_icon") as GLoader; Lv30_2_2_icon = panel.GetChild("Lv30_2_2_icon") as GLoader; Lv60_1_icon = panel.GetChild("Lv60_1_icon") as GLoader; Lv60_2_icon = panel.GetChild("Lv60_2_icon") as GLoader; Lv80_1_icon = panel.GetChild("Lv80_1_icon") as GLoader; Lv80_2_icon = panel.GetChild("Lv80_2_icon") as GLoader; Lv100_1_icon = panel.GetChild("Lv100_1_icon") as GLoader; Lv100_2_icon = panel.GetChild("Lv100_2_icon") as GLoader; JobLv30 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv30").asCom), true); AddChild(JobLv30); JobLv60_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv60_1").asCom), true); AddChild(JobLv60_1); JobLv60_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv60_2").asCom), true); AddChild(JobLv60_2); JobLv80_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv80_1").asCom), true); AddChild(JobLv80_1); JobLv80_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv80_2").asCom), true); AddChild(JobLv80_2); JobLv100_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv100_1").asCom), true); AddChild(JobLv100_1); JobLv100_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv100_2").asCom), true); AddChild(JobLv100_2); JobLv120_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv120_1").asCom), true); AddChild(JobLv120_1); JobLv120_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv120_2").asCom), true); AddChild(JobLv120_2); } } }