/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerPreviewItemNestedVM : FguiViewModel
{
public Controller UpperCtrl { get; private set; }
public Controller LowerCtrl { get; private set; }
public Controller JobCtrl { get; private set; }
public GLoader Lv30_icon { get; private set; }
public GLoader Lv30_1_icon { get; private set; }
public GLoader Lv30_1_2_icon { get; private set; }
public GLoader Lv30_2_icon { get; private set; }
public GLoader Lv30_2_2_icon { get; private set; }
public GLoader Lv60_1_icon { get; private set; }
public GLoader Lv60_2_icon { get; private set; }
public GLoader Lv80_1_icon { get; private set; }
public GLoader Lv80_2_icon { get; private set; }
public GLoader Lv100_1_icon { get; private set; }
public GLoader Lv100_2_icon { get; private set; }
public PlayerJobPreviewItemNestedView JobLv30 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv60_1 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv60_2 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv80_1 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv80_2 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv100_1 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv100_2 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv120_1 { get; private set; }
public PlayerJobPreviewItemNestedView JobLv120_2 { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
UpperCtrl = panel.GetController("UpperCtrl");
LowerCtrl = panel.GetController("LowerCtrl");
JobCtrl = panel.GetController("JobCtrl");
Lv30_icon = panel.GetChild("Lv30_icon") as GLoader;
Lv30_1_icon = panel.GetChild("Lv30_1_icon") as GLoader;
Lv30_1_2_icon = panel.GetChild("Lv30_1_2_icon") as GLoader;
Lv30_2_icon = panel.GetChild("Lv30_2_icon") as GLoader;
Lv30_2_2_icon = panel.GetChild("Lv30_2_2_icon") as GLoader;
Lv60_1_icon = panel.GetChild("Lv60_1_icon") as GLoader;
Lv60_2_icon = panel.GetChild("Lv60_2_icon") as GLoader;
Lv80_1_icon = panel.GetChild("Lv80_1_icon") as GLoader;
Lv80_2_icon = panel.GetChild("Lv80_2_icon") as GLoader;
Lv100_1_icon = panel.GetChild("Lv100_1_icon") as GLoader;
Lv100_2_icon = panel.GetChild("Lv100_2_icon") as GLoader;
JobLv30 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv30").asCom), true);
AddChild(JobLv30);
JobLv60_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv60_1").asCom), true);
AddChild(JobLv60_1);
JobLv60_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv60_2").asCom), true);
AddChild(JobLv60_2);
JobLv80_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv80_1").asCom), true);
AddChild(JobLv80_1);
JobLv80_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv80_2").asCom), true);
AddChild(JobLv80_2);
JobLv100_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv100_1").asCom), true);
AddChild(JobLv100_1);
JobLv100_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv100_2").asCom), true);
AddChild(JobLv100_2);
JobLv120_1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv120_1").asCom), true);
AddChild(JobLv120_1);
JobLv120_2 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv120_2").asCom), true);
AddChild(JobLv120_2);
}
}
}