/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerJokSkillNestedVM : FguiViewModel { public Controller SuperlativeCtrl { get; private set; } public Controller SkillInfoTipCtrl { get; private set; } public GTextField HpLabel { get; private set; } public GTextField DefLabel { get; private set; } public GTextField AtkLabel { get; private set; } public GTextField AtkSpeedLabel { get; private set; } public GButton AttrInfoBtn { get; private set; } public GButton JobBtn { get; private set; } public GButton SkillBtn { get; private set; } public GTextField TransfersCountLabel { get; private set; } public GTextField JobNameLabel { get; private set; } public GTextField JobSkillLabel { get; private set; } public GTextField JobUnLockLabel { get; private set; } public GList PassiveSkillList { get; private set; } public GTextField UnlockLabel { get; private set; } public GButton WakeUpBtn { get; private set; } public GButton TransferBtn { get; private set; } public PlayerSkillInfoNestedView SkillInfoNested { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { SuperlativeCtrl = panel.GetController("SuperlativeCtrl"); SkillInfoTipCtrl = panel.GetController("SkillInfoTipCtrl"); HpLabel = panel.GetChild("HpLabel") as GTextField; DefLabel = panel.GetChild("DefLabel") as GTextField; AtkLabel = panel.GetChild("AtkLabel") as GTextField; AtkSpeedLabel = panel.GetChild("AtkSpeedLabel") as GTextField; AttrInfoBtn = panel.GetChild("AttrInfoBtn") as GButton; JobBtn = panel.GetChild("JobBtn") as GButton; SkillBtn = panel.GetChild("SkillBtn") as GButton; TransfersCountLabel = panel.GetChild("TransfersCountLabel") as GTextField; JobNameLabel = panel.GetChild("JobNameLabel") as GTextField; JobSkillLabel = panel.GetChild("JobSkillLabel") as GTextField; JobUnLockLabel = panel.GetChild("JobUnLockLabel") as GTextField; PassiveSkillList = panel.GetChild("PassiveSkillList") as GList; PassiveSkillList.Init(typeof(PlayerPassiveSkillListItemView), adapter.CreateListItem); UnlockLabel = panel.GetChild("UnlockLabel") as GTextField; WakeUpBtn = panel.GetChild("WakeUpBtn") as GButton; TransferBtn = panel.GetChild("TransferBtn") as GButton; SkillInfoNested = adapter.CreateNested(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true); AddChild(SkillInfoNested); } } }