/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerJobCareerScrollNestedVM : FguiViewModel
{
public Controller JobCtrl { get; private set; }
public GLoader SoldierLine1 { get; private set; }
public GLoader SoldierLine2 { get; private set; }
public GLoader ShooterLine { get; private set; }
public GLoader MagicianLine1 { get; private set; }
public GLoader MagicianLine2 { get; private set; }
public PlayerPreviewItemNestedView Soldier { get; private set; }
public PlayerPreviewItemNestedView Shooter { get; private set; }
public PlayerPreviewItemNestedView Magician { get; private set; }
public PlayerJobPreviewItemNestedView JobLv1 { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
JobCtrl = panel.GetController("JobCtrl");
SoldierLine1 = panel.GetChild("SoldierLine1") as GLoader;
SoldierLine2 = panel.GetChild("SoldierLine2") as GLoader;
ShooterLine = panel.GetChild("ShooterLine") as GLoader;
MagicianLine1 = panel.GetChild("MagicianLine1") as GLoader;
MagicianLine2 = panel.GetChild("MagicianLine2") as GLoader;
Soldier = adapter.CreateNested(new FguiNested(panel.GetChild("Soldier").asCom), true);
AddChild(Soldier);
Shooter = adapter.CreateNested(new FguiNested(panel.GetChild("Shooter").asCom), true);
AddChild(Shooter);
Magician = adapter.CreateNested(new FguiNested(panel.GetChild("Magician").asCom), true);
AddChild(Magician);
JobLv1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv1").asCom), true);
AddChild(JobLv1);
}
}
}