/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerJobCareerScrollNestedVM : FguiViewModel { public Controller JobCtrl { get; private set; } public GLoader SoldierLine1 { get; private set; } public GLoader SoldierLine2 { get; private set; } public GLoader ShooterLine { get; private set; } public GLoader MagicianLine1 { get; private set; } public GLoader MagicianLine2 { get; private set; } public PlayerPreviewItemNestedView Soldier { get; private set; } public PlayerPreviewItemNestedView Shooter { get; private set; } public PlayerPreviewItemNestedView Magician { get; private set; } public PlayerJobPreviewItemNestedView JobLv1 { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { JobCtrl = panel.GetController("JobCtrl"); SoldierLine1 = panel.GetChild("SoldierLine1") as GLoader; SoldierLine2 = panel.GetChild("SoldierLine2") as GLoader; ShooterLine = panel.GetChild("ShooterLine") as GLoader; MagicianLine1 = panel.GetChild("MagicianLine1") as GLoader; MagicianLine2 = panel.GetChild("MagicianLine2") as GLoader; Soldier = adapter.CreateNested(new FguiNested(panel.GetChild("Soldier").asCom), true); AddChild(Soldier); Shooter = adapter.CreateNested(new FguiNested(panel.GetChild("Shooter").asCom), true); AddChild(Shooter); Magician = adapter.CreateNested(new FguiNested(panel.GetChild("Magician").asCom), true); AddChild(Magician); JobLv1 = adapter.CreateNested(new FguiNested(panel.GetChild("JobLv1").asCom), true); AddChild(JobLv1); } } }