/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using FL.Network; using System.Collections.Generic; using XGame.Database; using XGame.Framework.UI; using XGame.Framework.Utils; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PlayerAwakePanelCtrl : UIController { private bool _bShowPlansName; // 方案名称下拉列表UI是否显示状态 private int _selectPlanIndex; // 当前选中的方案索引 private int _selectImprint; // 当前选中的印记索引 private int _awakeItemId; // 觉醒道具id private int _awakeCostVal; // 觉醒需要的道具数量 private int _upgradeItemId; // 升级印记道具id private int _upgradeCostVal;// 升级需要的道具数量 private List _imprintItemList; private List _runeTableList; private int[] _runeIdArray; // 印记槽位镶嵌的符文id数组 protected override void OnEnable(object intent) { AddUIListenres(); AddEventListner(); InitUI(); ShowUI(); } protected override void OnDisable() { RemoveUIListenres(); RemoveEventListner(); _selectImprint = 0; if (_imprintItemList != null) { foreach (var item in _imprintItemList) { item.Disable(); } _imprintItemList.Clear(); _imprintItemList = null; } if (_runeTableList != null) { _runeTableList.Clear(); _runeTableList = null; } if (_runeIdArray != null) _runeIdArray = null; } #region UI事件 private void AddUIListenres() { VM.PlansNameBtn.onClick.Add(OnClickPlansNameBtn); VM.RenameBtn.onClick.Add(OnClickRenameBtn); VM.WakeupBtn.onClick.Add(OnClickWakeupBtn); VM.ResetBtn.onClick.Add(OnClickResetBtn); VM.ChangeImprintBtn.onClick.Add(OnClickChangeImprintBtn); VM.BackBtn.onClick.Add(OnClickBackBtn); VM.UpgradeBtn.onClick.Add(OnClickUpgradeBtn); VM.TenBtn.onClick.Add(OnClickTenBtn); } private void RemoveUIListenres() { VM.PlansNameBtn.onClick.Remove(OnClickPlansNameBtn); VM.RenameBtn.onClick.Remove(OnClickRenameBtn); VM.WakeupBtn.onClick.Remove(OnClickWakeupBtn); VM.ResetBtn.onClick.Remove(OnClickResetBtn); VM.ChangeImprintBtn.onClick.Remove(OnClickChangeImprintBtn); VM.BackBtn.onClick.Remove(OnClickBackBtn); VM.UpgradeBtn.onClick.Remove(OnClickUpgradeBtn); VM.TenBtn.onClick.Remove(OnClickTenBtn); } /// /// 显示方案选择列表 /// /// private void OnClickPlansNameBtn(EventContext context) { ShowPlansNameNestedItem(!_bShowPlansName); } /// /// 修改方案名 /// /// private void OnClickRenameBtn(EventContext context) { var param = new RenameParam() { title = StringDefine.AwakeRenameTitle, tipsDesc = StringDefine.AwakeRenameDesc, limitWordCount = 5, renameCallback = RenameCallback, }; Context.UI.OpenAsync(UIKeys.CommonRenamePanel, param); } /// /// 随机觉醒按钮 /// /// private void OnClickWakeupBtn(EventContext context) { if (VM.AwakeCtrl.selectedIndex == 1) { // 前往觉醒 Context.UI.OpenAsync(UIKeys.PlayerTransferPanel); Context.ClosePanel(); return; } else if (VM.AwakeCtrl.selectedIndex == 2) { // 职业预览 Context.UI.OpenAsync(UIKeys.PlayerJobCareerPreviewPanel); Context.ClosePanel(); return; } // 随机觉醒槽位(符文) if (!ItemService.Instance.IsEnough(_awakeItemId, _awakeCostVal, true)) return; PlayerService.Instance.SendToWakeupRune(); } private void OnClickResetBtn(EventContext context) { ConfirmationBoxParam dialogParam = new ConfirmationBoxParam() { cnt = StringDefine.resetCurrentPlan, onPromiseCallback = PlayerService.Instance.SendToResetPlan }; Context.UI.OpenAsync(UIKeys.CommonConfirmationBox, dialogParam); } private void OnClickChangeImprintBtn(EventContext context) { Context.UI.OpenAsync(UIKeys.PlayerChangeImprintPanel,_selectImprint); } private void OnClickBackBtn(EventContext context) { Context.ClosePanel(); } /// /// 升级1次印记 /// /// private void OnClickUpgradeBtn(EventContext context) { if (!ItemService.Instance.IsEnough(_upgradeItemId, _upgradeCostVal, true)) return; PlayerService.Instance.SendToUpgradeRune(_selectImprint+1,1); } /// /// 升级10次印记 /// /// private void OnClickTenBtn(EventContext context) { if (!ItemService.Instance.IsEnough(_upgradeItemId, _upgradeCostVal*10, true)) return; PlayerService.Instance.SendToUpgradeRune(_selectImprint+1, 10); } #endregion private void AddEventListner() { Context.AddListener(EventDefine.UpdataItemData, UpdataItemData); Context.AddListener(EventDefine.WakeUpRuneSucess, WakeUpRuneSucess); Context.AddListener(EventDefine.UpgradeRuneLvSucess, UpgradeRuneLvSucess); Context.AddListener(EventDefine.ChangePlanIndexSucess, ChangePlanIndexSucess); Context.AddListener(EventDefine.ResetCurrentPlanSucess,ResetCurrentPlanSucess); Context.AddListener(EventDefine.ChangePlanNameSucess, ChangePlanNameSucess); Context.AddListener(EventDefine.ChangeRuneTypeSucess, ChangeRuneTypeSucess); } private void RemoveEventListner() { Context.RemoveListener(EventDefine.UpdataItemData, UpdataItemData); Context.RemoveListener(EventDefine.WakeUpRuneSucess, WakeUpRuneSucess); Context.RemoveListener(EventDefine.UpgradeRuneLvSucess, UpgradeRuneLvSucess); Context.RemoveListener(EventDefine.ChangePlanIndexSucess, ChangePlanIndexSucess); Context.RemoveListener(EventDefine.ResetCurrentPlanSucess,ResetCurrentPlanSucess); Context.RemoveListener(EventDefine.ChangePlanNameSucess, ChangePlanNameSucess); Context.RemoveListener(EventDefine.ChangeRuneTypeSucess, ChangeRuneTypeSucess); } private void InitUI() { _selectImprint = 0; _selectPlanIndex = PlayerData.Instance.CurPlanIndex; SelectPlanNameItem(_selectPlanIndex, true); if (_imprintItemList == null) { _imprintItemList = new List { VM.ImprintItem1,VM.ImprintItem2,VM.ImprintItem3, VM.ImprintItem4,VM.ImprintItem5,VM.ImprintItem6, }; } if (_runeTableList == null) { _runeTableList = new List(); _runeTableList.AddRange(runeTableRepo.GetAll()); _runeTableList.Sort((a, b) => { return a.Id.CompareTo(b.Id);//升序 }); } if (_runeIdArray == null) _runeIdArray = new int[_runeTableList.Count]; } private void ShowUI() { ShowPlayerSpine("info_job_1001_1_SkeletonData"); ShowImprintUI(true); ShowAwakeCostUI(1); } /// /// 加载主角的spine /// /// private void ShowPlayerSpine(string spineName) { VM.JobSpine.LoadSpine(spineName, "stand", true); } private void ShowImprintUI(bool bInit = false) { RunePlan runePlanData = PlayerData.Instance.RunePlanMap[_selectPlanIndex]; bool bAllLock = true; bool bHighestJob = false; // 已到达觉醒最高阶 bool bWaitAwake = false; int index = 0; foreach (var rune in runePlanData.slot) { _runeIdArray[index] = rune.runeId; index++; if (bAllLock && rune.runeId > 0) { bAllLock = false; } if (!bWaitAwake && rune.runeId == 0) { bWaitAwake = true; } } VM.LockCtrl.selectedIndex = bAllLock ? 1 : 0; if (!bWaitAwake) { var curJobInfo = careerTableRepo.Get(PlayerData.Instance.JobId); if (curJobInfo?.Job_change.Length == 0) { bHighestJob = true; } } VM.AwakeCtrl.selectedIndex = bWaitAwake ? 0 : (bHighestJob ? 2 : 1); if (bInit && _runeIdArray[_selectImprint] == 0) { for (int i = 0; i < _runeIdArray.Length; i++) { if (_runeIdArray[i] > 0) { _selectImprint = i; break; } } } ShowImprintRuneUI(); } /// /// 显示印记镶嵌的符文UI /// private void ShowImprintRuneUI() { for (int i = 0; i < _runeIdArray.Length; i++) { if (_imprintItemList[i] != null) { _imprintItemList[i].Ctrl.ShowUI(i,_runeIdArray[i], OnclcickImprintItem); } } OnclcickImprintItem(_selectImprint); } /// /// 觉醒印记消耗 /// /// private void ShowAwakeCostUI(int index) { var info = _runeTableList[index]; if (info != null) { _awakeItemId = info.LevelUpCost[0]; _awakeCostVal = info.LevelUpCost[1]; VM.AwakeCostItem.Ctrl.ShowCostUI(_awakeItemId, _awakeCostVal, 0); } } /// /// 升级印记消耗 /// /// private void ShowUpgradeCostUI(int runeId) { var runeLvInfo = rune_levelTableRepo.Get(runeId); if (runeLvInfo == null) return; var runeExpInfo = rune_expTableRepo.Get(runeLvInfo.Level); if (runeExpInfo?.Cost?.Length > 1) { _upgradeItemId = runeExpInfo.Cost[0]; _upgradeCostVal = runeExpInfo.Cost[1]; RunePlan runePlanData = PlayerData.Instance.RunePlanMap[_selectPlanIndex]; // allPoint - 当前方案的subPoint) + 玩家的道具 int upgradePoint = PlayerData.Instance.AllPoint - runePlanData.subPoint + ItemData.Instance.GetItemNum(_upgradeItemId); VM.UpgradeCostItem.Ctrl.ShowCostUI(_upgradeItemId, _upgradeCostVal, upgradePoint); VM.TenCostItem.Ctrl.ShowCostUI(_upgradeItemId, _upgradeCostVal*10, upgradePoint); } } /// /// 点击印记项 /// /// private void OnclcickImprintItem(int imprintIndex) { _selectImprint = imprintIndex; ShowImprintItemUI(imprintIndex); for (int i = 0; i < _imprintItemList.Count; i++) { _imprintItemList[i].Ctrl.ShowSelectUI(i == imprintIndex); } } /// /// 获取某个槽位上的符文id /// /// private int GetRuneId(int index) { RunePlan runePlanData = PlayerData.Instance.RunePlanMap[_selectPlanIndex]; foreach (var item in runePlanData.slot) { if (item.id == index) { return item.runeId; } } return 0; } /// /// 显示点击的印记项信息 /// /// private void ShowImprintItemUI(int index) { int runeId = GetRuneId(index+1); bool bShowChangeImprintBtn = true; int lvCtrlIndex = 0; if (runeId == 0) { // 展示信息 槽位id * 10000 + 符文类型 * 1000 runeId = (index+1) * 10000 + 1001; bShowChangeImprintBtn = false; } else { var runeLevelInfo = rune_levelTableRepo.Get(runeId); if (runeLevelInfo == null) lvCtrlIndex = 2; else { var runeExpInfo = rune_expTableRepo.Get(runeLevelInfo.Level +1); lvCtrlIndex = runeExpInfo == null ? 2 : 1; } } var imprintInfo = _runeTableList[index]; if (imprintInfo != null) { int runeType = (runeId - (index+1) * 10000) / 1000 - 1; VM.ImprintNameLabel.text = imprintInfo.Name[runeType]; if (bShowChangeImprintBtn && imprintInfo.Handoff.Length == 1) bShowChangeImprintBtn = false; } ShowRuneAttrUI(runeId); ShowUpgradeCostUI(runeId); VM.ChangeImprintBtn.visible = bShowChangeImprintBtn; VM.LevelCtrl.selectedIndex = lvCtrlIndex; } private void ShowRuneAttrUI(int runeId) { var runeInfo = rune_levelTableRepo.Get(runeId); if (runeInfo != null) { int attrValue = 0; var sb = StringBuilderUtils.Acquire(); for (int i = 0; i < runeInfo.Value_plus.Length; i+=2) { var attributeInfo = AttrDescTableRepo.Get(runeInfo.Value_plus[i]); if (attributeInfo != null) { attrValue = runeInfo.Value_plus[i + 1]; sb.Append(attributeInfo.ShowName); sb.Append("[color=#1EF369]+"); sb.Append((attributeInfo.Num_type == 1 || attributeInfo.Id == (int)EAttributeType.AtkSpeed) ? attrValue.ToRealFloatPercentage() : (attrValue == 0 ? "0" : attrValue.ToString())); sb.Append("[/color]"); } } VM.ImprintDescLabel.text = sb.ToString(); StringBuilderUtils.Release(sb); } } /// /// 道具变化 /// /// /// private void UpdataItemData(int eventId, object args) { int runeId = GetRuneId(_selectImprint+1); var itemDataList = args as List; if (itemDataList?.Count > 0) { for (int i = 0; i < itemDataList.Count; i++) { if (itemDataList[i].count > 0) { if (itemDataList[i].id == _awakeItemId) { ShowAwakeCostUI(1); } if (runeId > 0 && itemDataList[i].id == _upgradeItemId) { ShowUpgradeCostUI(runeId); } } } } } /// /// 成功激活印记(镶嵌符文) /// /// /// private void WakeUpRuneSucess(int eventId, object args) { ShowImprintUI(); } /// /// 成功提升印记(符文)等级 /// /// /// private void UpgradeRuneLvSucess(int eventId, object args) { ShowImprintUI(); } /// /// 切换符文方案 /// /// /// private void ChangePlanIndexSucess(int eventId, object args) { _selectImprint = 0; _selectPlanIndex = PlayerData.Instance.CurPlanIndex; ShowImprintUI(); } /// /// 成功重置当前方案 /// /// /// private void ResetCurrentPlanSucess(int eventId, object args) { ShowImprintUI(); } /// /// 成功更换印记类型 /// /// /// private void ChangeRuneTypeSucess(int eventId, object args) { ShowImprintItemUI(_selectImprint); } /// /// 成功修改符文方案名字 /// /// /// private void ChangePlanNameSucess(int eventId, object args) { SelectPlanNameItem(_selectPlanIndex); } /// /// 修改方案名 /// /// 要修改的名称 /// 确定修改 private void RenameCallback(string changeName, bool bChange) { if (bChange) { PlayerService.Instance.SendToAlterPlanName(changeName,_selectPlanIndex); } } /// /// 显示印记方案列表UI /// /// private void ShowPlansNameNestedItem(bool bShow) { _bShowPlansName = bShow; VM.PlansNameBtn.GetController("ComboBoxCtrl").selectedIndex = bShow ? 1 : 0; if (bShow) { VM.PlansNameNestedItem.Enable(null); VM.PlansNameNestedItem.Ctrl.ShowUI((int index) => { SelectPlanNameItem(index); }); } else { VM.PlansNameNestedItem.Disable(); } } /// /// 选择(符文升级)方案 /// /// private void SelectPlanNameItem(int index, bool bInit=false) { if (index > 0 && PlayerData.Instance.RunePlanNamesArray.Count > 0) { if (!bInit) PlayerService.Instance.SendToChangePlanIndex(index); VM.PlansNameBtn.title = PlayerData.Instance.RunePlanNamesArray[index-1]; } ShowPlansNameNestedItem(false); } } }