/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
public class AttributeParam
{
public EAttributeType attributeType;
public long attributeValue;
}
///
/// UI逻辑处理类
///
///
public partial class PlayerAttributeItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void OnRefresh(int index, AttributeParam attrParam)
{
var attributeInfo = AttrDescTableRepo.Get((int)attrParam.attributeType);
if (attributeInfo != null)
{
//生命属性 [color=#33CCFF]123456789[/color]
// 0_固定值(攻击速度比较特殊用万分比形式展示) 1_万分比
bool bPercentage = attrParam.attributeType == EAttributeType.AtkSpeed || attributeInfo.Num_type == 1;
string desc = bPercentage ? attrParam.attributeValue.ToRealDoublePercentage() : GetFixedValue(attrParam.attributeValue);
VM.AttributeLabel.text = $"{attributeInfo.ShowName} [color=#6699CC]{desc}[/color]";
}
}
///
/// 固值显示
///
///
private string GetFixedValue(long attrValue)
{
return attrValue == 0 ? "0" : attrValue.ToString();
}
}
}