/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using System.Collections.Generic; using FairyGUI; using FL.Data; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerSbUpListItemCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { VM.PanelEvent.Add(OnClickSbItem); } private void RemoveUIListenres() { VM.PanelEvent.Remove(OnClickSbItem); } private void OnClickSbItem(EventContext eventContext) { EventSingle.Instance.Notify(EventDefine.PartnerMainSelect, _posId); } #endregion #region 属性 private int _posId; private int _sbId; #endregion public void OnRefresh(int index, PartnerSbUpListItemParam param) { _posId = param.PosId; _sbId = PartnersData.Instance.UpSbMap.GetValueOrDefault(_posId, 0); VM.IsSelect.selectedIndex = param.PosId == param.CurSelectPos ? 0 : 1; VM.SbItem.Ctrl.ShowUI(_sbId); } } }