/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using System.Collections.Generic;
using FairyGUI;
using FL.Data;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerSbUpListItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() {
VM.PanelEvent.Add(OnClickSbItem);
}
private void RemoveUIListenres() {
VM.PanelEvent.Remove(OnClickSbItem);
}
private void OnClickSbItem(EventContext eventContext)
{
EventSingle.Instance.Notify(EventDefine.PartnerMainSelect, _posId);
}
#endregion
#region 属性
private int _posId;
private int _sbId;
#endregion
public void OnRefresh(int index, PartnerSbUpListItemParam param)
{
_posId = param.PosId;
_sbId = PartnersData.Instance.UpSbMap.GetValueOrDefault(_posId, 0);
VM.IsSelect.selectedIndex = param.PosId == param.CurSelectPos ? 0 : 1;
VM.SbItem.Ctrl.ShowUI(_sbId);
}
}
}