/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FL.Data;
using XGame;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerSbLevelUpBtnCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void ShowUI(int sbId)
{
var attr = PartnersData.Instance.GetPartnerAttrByTableId(sbId);
var level = attr?.Level ?? 1;
var upLevelTable = partnerLvUpTableRepo.GetPartnerLvUpTable(sbId, level);
if (upLevelTable == null)
{
Log.Error($"圣兵升级表不存在,id:{sbId},level:{level}");
return;
}
VM.CostLabel.Ctrl.SetData(upLevelTable.LevelUpCost[0], upLevelTable.LevelUpCost[1]);
var num = ItemData.Instance.GetItemNum(upLevelTable.LevelUpCost[0]);
VM.Grayed.selectedIndex = num >= upLevelTable.LevelUpCost[1] ? 0 : 1;
}
}
}