/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using System.Collections.Generic; using XGame; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerSbDetailSkillListItemCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void OnRefresh(int index, PartnerSbDetailSkillListItemParam data) { ShowUI(data.SkillId, data.NeedStarLevel, data.CurStarLevel); } public void ShowUI(int skillId, int needStarLevel, int curStarLv) { ShowSkillDesc(skillId); VM.Unlock.selectedIndex = (needStarLevel > curStarLv) ? 0 : 1; ShowStarIcon(needStarLevel); } private void ShowSkillDesc(int skillId) { var skillInfo = SkillTableRepo.Get(skillId); if (skillInfo == null) { Log.Error($"技能表不存在,id:{skillId}"); return; } VM.DescLabel.text = skillInfo.Desc; } private void ShowStarIcon(int star) { var starStep = PartnersService.Instance.GetStarStep(star); var starLv = PartnersService.Instance.GetStarLv(star); var list = new List(); for (int i = 0; i < starLv; i++) { list.Add(starStep); } VM.StarList.BindDatas(list); } } }