/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using System.Collections.Generic;
using XGame;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerSbDetailSkillListItemCtrl
: UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void OnRefresh(int index, PartnerSbDetailSkillListItemParam data)
{
ShowUI(data.SkillId, data.NeedStarLevel, data.CurStarLevel);
}
public void ShowUI(int skillId, int needStarLevel, int curStarLv)
{
ShowSkillDesc(skillId);
VM.Unlock.selectedIndex = (needStarLevel > curStarLv) ? 0 : 1;
ShowStarIcon(needStarLevel);
}
private void ShowSkillDesc(int skillId)
{
var skillInfo = SkillTableRepo.Get(skillId);
if (skillInfo == null)
{
Log.Error($"技能表不存在,id:{skillId}");
return;
}
VM.DescLabel.text = skillInfo.Desc;
}
private void ShowStarIcon(int star)
{
var starStep = PartnersService.Instance.GetStarStep(star);
var starLv = PartnersService.Instance.GetStarLv(star);
var list = new List();
for (int i = 0; i < starLv; i++)
{
list.Add(starStep);
}
VM.StarList.BindDatas(list);
}
}
}