/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class MountUpgradePreviewPanelVM : FguiViewModel
{
public CommonBackGroundNestedView MaskBg { get; private set; }
public GTextField SkillNameLabel { get; private set; }
public GTextField SkillDescLabel { get; private set; }
public GList UnLockStar { get; private set; }
public GTextField NextSkillNameLabel { get; private set; }
public GTextField NextSkillDescLabel { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
UnLockStar = panel.GetChild("UnLockStar") as GList;
UnLockStar.Init(typeof(CommonComStarListItemView), adapter.CreateListItem);
NextSkillNameLabel = panel.GetChild("NextSkillNameLabel") as GTextField;
NextSkillDescLabel = panel.GetChild("NextSkillDescLabel") as GTextField;
}
}
}